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Noble Failure #6 (Another 24-Hour Comic)

June 14, 2007 By Bradley Weber

Noble Failure #6 (June 2007)

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Apologies for not posting last Thursday night/Friday morning; I was deep in the throes of this month’s 24-Hour Comic. And it wasn’t going well.

This one feels less like a “Noble Failure” than a Miserable one, though I did learn more about my process and what it might take to make a successful one next time. Things such as:

  • Don’t make a day-start after 7AM or an evening-start before 9PM
  • Do a couple of pages of art first, then move to a script session
  • Don’t script for more than 90 minutes
  • Do draw and ink the longest story first
  • Don’t waste time calling ComEd about the power being out
  • Do a good job of lettering sound effects
  • Don’t rush the art; you’ll regret it
  • Do schedule more than two weeks between 24-Hour Comics

As you’re bound to notice, the Mr. Punch story isn’t finished. The four pages presented aren’t even inked. Fret not: the world will eventually see how it ends. I’ll be using it to help me learn the secret kung-fu of vector graphic illustration.

“There’s a difference between knowing the clipping path, and walking the clipping path.”

*cough*

So, yeah. Stay tuned for that.

Enjoy the comic.

 

Filed Under: 24-Hour Comics, Comics, JMS Labs, Stories, Writing

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